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Each of these stations has between 15 and 17 spaces allocated for multi-day use of up to 10 days. Multi-day parking (also known as overnight or long-term parking) is available at four stations: Greenbelt, Huntington, Franconia-Springfield, and Wiehle-Reston East. To learn more about Metro's reserved parking or to apply for a permit,įor general reserved parking inquiries, please contact: Metro Reserved Permit Call Center
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After that time, all unused spaces are available for general use. Reserved parking spaces for permit holders are available until 10 am. The monthly reserved parking fee is $45-$65 and is paid in addition to the regular daily parking rate. Metro offers reserved parking at 35 rail stations. All stations accept credit cards, in addition to SmarTrip® cards, for paying daily parking fees. Cash cannot be used to pay any other parking fees. Fees at metered spaces can be paid using coins. See our SmarTrip® page for more details on buying and using SmarTrip® cards. SmarTrip® cards are also sold through vending machines at all stations. All parking facilities accept SmarTrip® cards as payment for daily parking. Updates will be posted at impacted Park & Ride facilities and. Holiday operating hours are subject to change due to regional or special events. Short-term metered parking: Cost is $1 per hour (quarters and $1 coins only.)įederal holidays: Parking at Metro-operated lots is free.Fares are collected upon exit during the following hours: Use the search box above to view parking details for individual Metro station lots. Daily parking: Fees and policies vary by station.Joining them reveals Morgan to have been the protagonist's father. The association has ever since been an enemy of the Bureau of Internal Investigation, though they are not in open war with the Federation. Morgan, his crew and his wife met their death there, and the leadership of the association has been replaced by Olaf Greyshoulders.
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The Bureau invited the association leader, Morgan, to a peace-treaty, which turned out to be an ambush, helped by the Guild of Free Traders. The once-proud association met its decline in power after a very strong Bureau fleet, with the help of the Guild of Free Traders, organized an attack on the association. They have created their own class of ships, which are civilian ships that have been thoroughly upgraded and tweaked, and fitted with a vast array of weaponry and Pirate technology. They see themselves guardians of Federation space, and their main enemy is the Guild of Free Traders. The Association of Free Traders is a proud but dwindling organization. Until they decided to sue for peace the Vell-os were easily holding their own against the more numerous Council forces. The Vell-os, being peaceful in nature, eventually surrendered to avoid further bloodshed and were enslaved by mainstream humanity. A fifty year long war then broke out between the council and the Vell-os. The Vell-os opposed this war, and destroyed the council's invasion fleet before it reached Polaris space. When the council sent a diplomatic delegation, the Polaris viewed it and its small military escort as a precursor to invasion and destroyed it, prompting the council to declare war on the Polaris. When the council recontacted the Polaris, it became clear that they would not tolerate any interference from the council. Eventually a breakaway group of humans left the Colonial Council and settled planets beyond the star Polaris, taking that name for their people.
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The council made first contact with the Vell-os, a group of telepathic humans who had left Earth centuries before, and benefited from their advanced technology. Humans settled other habitable planets and quickly formed an organization known as the Colonial Council. The first explorers from Earth to go faster than the speed of light used devices known as hypergates, developed by Omata Kane. At the start of the game, the Federation is the latest in a line of Earth based governments, succeeding the Colonial Council.